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  2. Tracing just-in-time compilation - Wikipedia

    en.wikipedia.org/wiki/Tracing_just-in-time...

    Tracing just-in-time compilation is a technique used by virtual machines to optimize the execution of a program at runtime. This is done by recording a linear sequence of frequently executed operations, compiling them to native machine code and executing them. This is opposed to traditional just-in-time (JIT) compilers that work on a per-method ...

  3. List of performance analysis tools - Wikipedia

    en.wikipedia.org/wiki/List_of_performance...

    Collects data on processes blocking, context switches, and execution time. This helps identify performance problems over multiple processes or threads. Superseded by LTTng. GPL LTTng (Linux Trace Toolkit Next Generation) Linux System software package for correlated tracing of kernel, applications and libraries. GPL/LGPL/MIT OProfile: Linux

  4. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  5. Trace-based simulation - Wikipedia

    en.wikipedia.org/wiki/Trace-based_simulation

    For instance, in the case of large computer cluster design, the execution takes place on a small number of nodes, and traces are left in log files. The simulator reads those log files and simulates performance on a much larger number of nodes, thus providing a view of the performance of very large applications, based on the execution traces on ...

  6. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  7. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved.

  8. Execution model - Wikipedia

    en.wikipedia.org/wiki/Execution_model

    The implementation of an execution model can be via compiler, or interpreter, and often includes a runtime system. An implementation of an execution model controls the order in which work takes place during execution. This order may be chosen ahead of time, in some situations, or it can be dynamically determined as the execution proceeds.

  9. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a heap.