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  2. View camera - Wikipedia

    en.wikipedia.org/wiki/View_camera

    Basic view camera terminology. A view camera is a large-format camera in which the lens forms an inverted image on a ground-glass screen directly at the film plane.The image is viewed, composed, and focused, then the glass screen is replaced with the film to expose exactly the same image seen on the screen.

  3. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Camera calibration will be used to identify where the many meshes created by depth maps can be combined to develop a larger one, providing more than one view for observation. By the stage of Material Application you have a complete 3D mesh, which may be the final goal, but usually you will want to apply the color from the original photographs ...

  4. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  5. How to Build a Pinhole Camera to See the Total Solar Eclipse ...

    www.aol.com/pinhole-projector-watch-solar...

    The total solar eclipse arrives on Monday, April 8, and is visible across Mexico, the USA, and Canada. Catch a glimpse with this DIY pinhole camera.

  6. Pinhole camera - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera

    A pinhole camera is a simple camera without a lens but with a tiny aperture (the so-called pinhole)—effectively a light-proof box with a small hole in one side. Light from a scene passes through the aperture and projects an inverted image on the opposite side of the box, which is known as the camera obscura effect.

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

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    how to build a view camera in scratch