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  2. Usborne Puzzle Adventure series - Wikipedia

    en.wikipedia.org/wiki/Usborne_Puzzle_Adventure...

    The Puzzle Adventure book series from Usborne Publishing Ltd was first created in 1984 with the release of Escape from Blood Castle. The first three volumes of the series were originally released as "Usborne Solve It Yourself". Each book contains a vividly illustrated story, with a plot-related puzzle to solve on each double page.

  3. Usborne Young Reading - Wikipedia

    en.wikipedia.org/wiki/Usborne_Young_Reading

    Usborne Young Reading is a series of books from Usborne Publishing forming part of the Usborne Reading Programme. They are a collection of stories aimed at readers 5 years and above, covering Key Stage 1 and Key Stage 2 of the English National Curriculum. Series 1 is for beginner readers with simple sentence structure, whilst Series 3 is for ...

  4. Usborne Publishing - Wikipedia

    en.wikipedia.org/wiki/Usborne_Publishing

    Quicklinks were first introduced in 2000 as a way to incorporate the internet into modern reading habits. Peter Usborne has been quoted in the trade magazine The Bookseller as saying: "I initially thought that the internet would kill non-fiction, because teachers would tell children to use the internet to help with homework. But if you key in ...

  5. That's Not My... (book series) - Wikipedia

    en.wikipedia.org/wiki/That's_Not_My..._(book_series)

    [12] [4] Watt's name appears on only some of the That's Not My... books, which Watt says sometimes leads to a misconception that "Fiona Watt" is a pseudonym. [4] Every idea for a That's Not My... book begins in a meeting with Usborne executives, where they decide upon a subject for the book. Watt then comes up with a list of attributes for the ...

  6. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    With his creation of a “lift-the-flap” book, he gave children a way to truly become involved with what they are reading. From then, several other authors, such as William Grimaldi , designed their version of the pop-up book depicting elaborate scenes from page to page that allowed for the reader to determine the outcome of the story. [ 9 ]

  7. Choose Your Own Adventure - Wikipedia

    en.wikipedia.org/wiki/Choose_Your_Own_Adventure

    Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome.