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  2. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing something and b ways of doing another thing, then there are a · b ways of performing both actions. [1] [2]

  3. Double counting (proof technique) - Wikipedia

    en.wikipedia.org/wiki/Double_counting_(proof...

    This is a simple example of double counting, often used when teaching multiplication to young children. In this context, multiplication of natural numbers is introduced as repeated addition, and is then shown to be commutative by counting, in two different ways, a number of items arranged in a rectangular grid.

  4. Combinatorial principles - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_principles

    The rule of sum is an intuitive principle stating that if there are a possible outcomes for an event (or ways to do something) and b possible outcomes for another event (or ways to do another thing), and the two events cannot both occur (or the two things can't both be done), then there are a + b total possible outcomes for the events (or total possible ways to do one of the things).

  5. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    Example of long multiplication. The black numbers are the multiplier and the multiplicand. The green numbers are intermediary products gained by multiplying the multiplier with only one digit of the multiplicand. The blue number is the total product calculated by adding the intermediary products.

  6. Counting - Wikipedia

    en.wikipedia.org/wiki/Counting

    Number blocks, which can be used for counting. Counting is the process of determining the number of elements of a finite set of objects; that is, determining the size of a set. . The traditional way of counting consists of continually increasing a (mental or spoken) counter by a unit for every element of the set, in some order, while marking (or displacing) those elements to avoid visiting the ...

  7. Occam's razor - Wikipedia

    en.wikipedia.org/wiki/Occam's_razor

    In philosophy, Occam's razor (also spelled Ockham's razor or Ocham's razor; Latin: novacula Occami) is the problem-solving principle that recommends searching for explanations constructed with the smallest possible set of elements. It is also known as the principle of parsimony or the law of parsimony (Latin: lex parsimoniae).