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  2. Razer Blade Stealth - Wikipedia

    en.wikipedia.org/wiki/Razer_Blade_Stealth

    Razer Blade Stealth supports full Chroma lightning with Razer Synapse software. [6] Chroma lighting is a unique light feature on all Razer mouse and keyboard products. The device comes with pre-installed Razer Synapse software and the software supports key clicks, Macro creating and other features that are supported within other Razer keyboards.

  3. Razer Blade 14 Quartz Review: Powerful Gaming in a Punchy ...

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  4. Razer Hydra - Wikipedia

    en.wikipedia.org/wiki/Razer_Hydra

    The Razer Hydra was released through Steam and Razer's official website on June 16, 2011, for US$139.99. It was sold in a bundle with Portal 2, which has exclusive content for those with the controller. [3] Support for many other games is either implemented or planned.

  5. Handheld game console - Wikipedia

    en.wikipedia.org/wiki/Handheld_game_console

    The Razer Switchblade was a prototype pocket-sized like a Nintendo DSi XL designed to run Windows 7, featured a multi-touch LCD screen and an adaptive keyboard that changed keys depending on the game the user would play. It also was to feature a full mouse. It was first unveiled on January 5, 2011, on the Consumer Electronics Show (CES).

  6. Gaming computer - Wikipedia

    en.wikipedia.org/wiki/Gaming_computer

    The Nimrod, designed by John Makepeace Bennett, built by Raymond Stuart-Williams and exhibited in the 1951 Festival of Britain, is regarded as the first gaming computer.. Bennett did not intend for it to be a real gaming computer, however, as it was supposed to be an exercise in mathematics as well as to prove computers could "carry out very complex practical problems", not purely for enjoyme

  7. Wii Remote - Wikipedia

    en.wikipedia.org/wiki/Wii_Remote

    The Wii Remote, [a] colloquially known as the Wiimote, was the primary game controller for Nintendo's Wii home video game console.An essential capability of the Wii Remote was its motion sensing capability, which allowed the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology.