When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Study suggests video games can help mental health - AOL

    www.aol.com/news/2020-11-16-study-suggests-video...

    LONDON (AP) — Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. The finding comes as video game sales this year have ...

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  4. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  5. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...

  6. List of video games considered the best - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    This is a list of video games that multiple video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications (inclusive of all time periods, platforms, and genres), as chosen by their editorial staffs.

  7. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Furthermore, the effects of video games on adolescents are not proven to be universally negative or positive, most of the time they are influenced by factors such as the type of games played, the amount of time spent gaming, and the individual’s ability to balance gaming with real-world social interactions.

  8. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The most common reason parents play video games with their children is as a fun family activity, or because they are asked to. 52% of parents believe video games are a positive part of their child's life, and 71% of parents with children under 18 see gaming as beneficial to mental stimulation or education.

  9. England take the positives from Ireland defeat but claims of ...

    www.aol.com/england-positives-ireland-defeat...

    With the game going against them, they found ways to pivot: attacking Cadan Murley and the rest of England’s backfield with varied kicks, lifting the tempo and finding fissures in the defence.