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  2. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  3. Terminal velocity - Wikipedia

    en.wikipedia.org/wiki/Terminal_velocity

    Settling velocity W s of a sand grain (diameter d, density 2650 kg/m 3) in water at 20 °C, computed with the formula of Soulsby (1997). When the buoyancy effects are taken into account, an object falling through a fluid under its own weight can reach a terminal velocity (settling velocity) if the net force acting on the object becomes zero.

  4. Fury3 - Wikipedia

    en.wikipedia.org/wiki/Fury3

    Fury3 (stylized as Fury 3) is a simulation video game developed by Terminal Reality and published by Microsoft for Windows 95.It is not a sequel to Terminal Velocity, but the two games share basic game mechanics and use the same engine.

  5. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    The horizontal component of the velocity of the object remains unchanged throughout the motion. The vertical component of the velocity changes linearly, [note 2] because the acceleration due to gravity is constant. The accelerations in the x and y directions can be integrated to solve for the components of velocity at any time t, as follows:

  6. Artillery game - Wikipedia

    en.wikipedia.org/wiki/Artillery_game

    The game has more elaborate background and terrain graphics as well as a simple graphical readout of wind speed and amount of munitions. [1] Circa 1984, a game called Siege also appeared by publisher Melbourne House, this was released for the VIC-20, Commodore 16 and other home computers.

  7. Terminal Velocity (video game) - Wikipedia

    en.wikipedia.org/wiki/Terminal_Velocity_(video_game)

    Terminal Reality also developed a similar game, Fury3, published that same year by Microsoft. It uses the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating system, leading it to be described as essentially the Windows version of Terminal Velocity. [1] [2]

  8. Delta-v - Wikipedia

    en.wikipedia.org/wiki/Delta-v

    Delta-v (also known as "change in velocity"), symbolized as and pronounced /dɛltə viː/, as used in spacecraft flight dynamics, is a measure of the impulse per unit of spacecraft mass that is needed to perform a maneuver such as launching from or landing on a planet or moon, or an in-space orbital maneuver.

  9. Escape Velocity Nova - Wikipedia

    en.wikipedia.org/wiki/Escape_Velocity_Nova

    Escape Velocity Nova (a.k.a. EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003.