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These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.
Hot spots represent those parts where the programmers using the framework add their own code to add the functionality specific to their own project. In an object-oriented environment, a framework consists of abstract and concrete classes. Instantiation of such a framework consists of composing and subclassing the existing classes. [9]
Qt /ˈkjuːt/ or /ˈkjuː ˈtiː/ (pronounced "cute" [7] [8] or as an initialism) is a cross-platform application development framework for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a ...
In computer programming, an application framework [1] consists of a software framework used by software developers to implement the standard structure of application software. [ 2 ] Application frameworks became popular with the rise of graphical user interfaces (GUIs), since these tended to promote a standard structure for applications.
Mono: An open-source cross-platform version of Microsoft .NET (a framework for applications and programming languages) MoSync: an open-source SDK for mobile platform app development in the C++ family. Mozilla application framework: an open-source platform for building macOS, Windows and Linux applications. OpenGL: a 3D graphics library.
The dominant proprietary framework is Nvidia CUDA. [13] Nvidia launched CUDA in 2006, a software development kit (SDK) and application programming interface (API) that allows using the programming language C to code algorithms for execution on GeForce 8 series and later GPUs. ROCm, launched in 2016, is AMD's open-source response to CUDA.
MLIR (Multi-Level Intermediate Representation) is a unifying software framework for compiler development. [1] MLIR can make optimal use of a variety of computing platforms such as central processing units (CPUs), graphics processing units (GPUs), data processing units (DPUs), Tensor Processing Units (TPUs), field-programmable gate arrays (FPGAs), artificial intelligence (AI) application ...
JUCE is an open-source cross-platform C++ application framework, used for the development of desktop and mobile applications. JUCE is used in particular for its GUI and plug-ins libraries. It is dual licensed under the GPLv3 and a commercial license.