When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  3. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...

  4. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    O'Reilly Media purchases Useractive, inc. and starts O'Reilly Learning (which eventually become The O'Reilly School of Technology), which creates online learning courses in programming and system administration skills. This enterprise is the first full-scale effort to expand the use of the useractive constructivist model of learning on the ...

  5. Rapid learning - Wikipedia

    en.wikipedia.org/wiki/Rapid_learning

    A traditional e-learning development project can take several months. In contrast the aim of rapid e-learning is to build and roll out content modules within weeks. For example, while one hour of standard e-learning can take 73 [2] to 220 [3] hours to develop, a PowerPoint to e-learning conversion can be estimated to take an average of 33 hours ...

  6. Learning Tools Interoperability - Wikipedia

    en.wikipedia.org/wiki/Learning_Tools...

    In January 2014, Learning Tools Interoperability version 2.0 was launched, introducing REST-based two-way communication between external tools and the learning platform. [5] Simultaneously, a subset of version 2.0 was released as version 1.2, as a transitional update from version 1.1 to version 2.0.

  7. eFront (eLearning software) - Wikipedia

    en.wikipedia.org/wiki/EFront_(eLearning_software)

    eFront is designed to assist with the creation of online learning communities while offering various opportunities for collaboration and interaction through an icon-based user interface. The platform offers tools for content creation, tests building, assignments management, reporting, internal messaging, forum, chat, surveys, calendar and others.

  8. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

  9. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Later, the system was completely rebuilt on Java EE technology to support the e-learning needs of a whole campus. IBM's Lotus group buys Macromedia's Pathware 4 learning management system. This LMS is later merged into the Lotus Learning Space LMS. For article on the purchase, see here. [143]