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  2. Autodesk Arnold - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Arnold

    Autodesk Arnold (also known as simply Arnold) is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo, it was later co-developed by his company Solid Angle SL (now owned by Autodesk ) and Sony Pictures Imageworks .

  3. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Modeling, animation, lighting, rendering, film and television previz, videogame asset creation Proprietary: MASSIVE? v 3.5 Massive Software Windows, Linux: Artificial intelligence in models Proprietary: Maya: 2024-08-13 v 2025.2 Autodesk: Windows, macOS, Linux

  5. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object.

  6. Sony Pictures Imageworks - Wikipedia

    en.wikipedia.org/wiki/Sony_Pictures_Imageworks

    During 2009-2010, SPI made transition from traditional biased, multi-pass rendering system to a largely singlepass, global illumination system incorporating modern ray-tracing and physically based shading techniques. They have achieved that with Arnold Renderer, an unbiased stochastic ray tracer.

  7. List of Maya plugins - Wikipedia

    en.wikipedia.org/wiki/List_of_Maya_plugins

    A raytracing render engine. FurryBall: 2011–2018: Real-time GPU renderer. Octane Render: 2017–2020: Real-time GPU-based (exclusively Nvidia CUDA), unbiased, physically based renderer. Arnold Renderer: 2017–2022: An advanced Monte Carlo ray tracing renderer. Maya Cg Plug-in: 4.5 or above: advanced hardware rendering and the Nvidia Cg high ...