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GameCube component cable. The Component Video Cable provides video quality superior to that of the RF modulator, composite video cable and s-video cable and is equal in quality to RGB Scart (at 576i/50 Hz or 480i/60 Hz). It enables progressive scan (480p/60 Hz) in supported games which is not possible with most other cables. The Japan-only D ...
In 2005, Vicious Cycle announced the release of their Vicious Engine game engine.The Vicious Engine was a complete game development middleware solution for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, PlayStation Portable, GameCube, Wii and Microsoft Windows.
ProDG (pronounced “prodigy”) by SN Systems is a suite of development tools produced for PlayStation 3, PlayStation 2, PSP, Nintendo DS, GameCube, and Game Boy Advance. The phrase PRO-DG was originally registered as a UK trademark, [ 1 ] but the hyphen was never used for a released version and the suite has subsequently been known as ProDG.
This is a list of free and open-source software (FOSS) packages, computer software licensed under free software licenses and open-source licenses. Software that fits the Free Software Definition may be more appropriately called free software ; the GNU project in particular objects to their works being referred to as open-source . [ 1 ]
Dolphin is a free and open-source video game console emulator of GameCube and Wii [27] that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. [ 9 ] [ 10 ] It had its inaugural release in 2003 as freeware for Windows.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Gekko is a superscalar out-of-order 32-bit PowerPC microprocessor custom-made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the GameCube, and later the Triforce Arcade Board.
Bus width: 512-bit (32 buses, each 16-bit wide) Bandwidth: 10.4 GB/s; Sustainable latency: Under 5 ns; 24 MB (2× 12 MB) 1T-SRAM main memory @ 324 MHz, 64-bit bus, 2.6 GB/s bandwidth 1 vertex pipeline, 4 pixel pipelines with 1 texture mapping unit (TMU) each and 4 render output units (ROPs) Simultaneous textures per pass: 4; Color depth: 24-bit ...