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static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.
In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to dynamically allocated objects, whose storage is allocated and deallocated in heap ...
Although static_cast conversions are checked at compile time to prevent obvious incompatibilities, no run-time type checking is performed that would prevent a cast between incompatible data types, such as pointers. A static_cast from a pointer to a class B to a pointer to a derived class D is ill-formed if B is an inaccessible or ambiguous base ...
A static library or statically linked library contains functions and data that can be included in a consuming computer program at build-time such that the library does not need to be accessible in a separate file at run-time. [1] If all libraries are statically linked, then the resulting executable will be stand-alone, a.k.a. a static build.
In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...
A static build is a compiled version of a program which has been statically linked against libraries. Linking. In computer science, ...
Lint is the computer science term for a static code analysis tool used to flag programming errors, bugs, stylistic errors and suspicious constructs. [1] The term originates from a Unix utility that examined C language source code. [2] A program which performs this function is also known as a "linter".
Thus in some languages, static member variable or static member function are used synonymously with or in place of "class variable" or "class function", but these are not synonymous across languages. These terms are commonly used in Java , C# , [ 5 ] and C++ , where class variables and class methods are declared with the static keyword , and ...