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  2. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point.)

  3. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  4. Minecraft - Wikipedia

    en.wikipedia.org/wiki/Minecraft

    He further stated that bug fixes and all updates leading up to and including the release would still be free. [134] Over the course of the development, Mojang hired several new employees to work on the project. [135] Mojang moved the game out of beta and released the full version on 18 November 2011. [2]

  5. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    Release date: August 6, 2012 [57] Compute shaders leveraging GPU parallelism within the context of the graphics pipeline; Shader storage buffer objects, allowing shaders to read and write buffer objects like image load/store from 4.2, but through the language rather than function calls. Image format parameter queries

  6. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:

  7. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA (Compute Unified Device Architecture) is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.

  8. List of unit testing frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_unit_testing...

    An integrated Java unit testing solution for Eclipse. Contract-First Design and test-driven development Tacinga [339] Uses a pure object-oriented programming approach and offers a commercial license and free support. TestNG: Yes [340] Tests can include unit tests, functional tests, and integration tests.

  9. Samsung Galaxy Book - Wikipedia

    en.wikipedia.org/wiki/Samsung_Galaxy_Book

    Samsung Galaxy Book is a line of Microsoft Windows based laptop computers produced by Samsung Electronics of South Korea. The Galaxy Book originated as tablet computers with detachable keyboards, however in 2020 it had evolved into becoming Samsung's main line of laptops, replacing the Samsung Notebook.