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The largest games released (Tales of Phantasia and Star Ocean) contain 48 Megabits of ROM data, [4] [5] while the smallest games contain 2 Megabits. Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console.
Super Nintendo Entertainment System cartridges. Top: North American design Bottom: PAL/Japanese region design. The Super Nintendo Entertainment System has a library of 1,738 official releases, of which 722 were released in North America plus 4 championship cartridges, 522 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were ...
Snes9x was among the first to emulate most SNES enhancement chips at some level. [citation needed] In version 1.53, it added support for Cg shaders. [5] Version 1.55 added support for the MSU1 enhancement chip [6] found on the SD2SNES [7] The emulator PocketSNES for Pocket PCs is based on Snes9X. [8]
The GSU-1 however runs at the full 21.47 MHz. Both the MARIO CHIP 1 and the GSU-1 can support a maximum ROM size of 8 Mbits. The design was revised to the GSU-2, which is still 16-bit, but this version can support a ROM size greater than 8 Mbit. The final known revision is the GSU-2-SP1.
Super Nintendo Entertainment System (North America) with controller. This is a list of video games for the Super Nintendo Entertainment System (SNES) video game console, known as the Super Famicom (SFC) in Japan, that have sold or shipped at least one million copies.
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The peripheral expands the Super Famicom with 1 MB of ROM space and 512 kB of RAM. [1] A Satellaview device is packaged with a custom four-way AC adapter and AV selector, connecting the console to the required BS tuner. [1] Game and broadcast information is stored on 8 MB memory packs, inserted into the top of a special application cartridge. [16]