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  2. Multicam (LSM) - Wikipedia

    en.wikipedia.org/wiki/Multicam_(LSM)

    Multicam LSM (Live Slow Motion) is software developed by the Belgian company EVS Broadcast Equipment. [1] Combined with its remote controller, it allows controlling the XT3 video server. Multicam(LSM) remote controller from EVS company. This software and the production server allows broadcasters to record, control and play media. [2]

  3. Slow motion - Wikipedia

    en.wikipedia.org/wiki/Slow_motion

    Video editing software (e.g. Sony Vegas, Kdenlive and included software in mobile phones) and video playback software (e.g. VLC media player) allow treating such videos as both usual videos and slow-motion videos. During video editing and video playback, the indicated playback speed matches real life.

  4. GlamBOT - Wikipedia

    en.wikipedia.org/wiki/GlamBOT

    The GlamBOT is a high-speed camera system directed by Cole Walliser, known for its use in capturing dynamic, slow-motion videos of celebrities on the red carpet at various high-profile award ceremonies such as The Academy Awards, The Grammys, Golden Globes, The Emmys, and the People’s Choice Awards.

  5. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  6. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    While some games like Cyclone Studios' Requiem: Avenging Angel, released in March 1999, featured slow-motion effects, [20] Remedy Entertainment's 2001 video game Max Payne is considered to be the first true implementation of a bullet-time effect that enables the player to have added limited control (such as aiming and shooting) during the slow ...

  7. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    On fast-motion scenes, a variable bitrate uses more bits than it does on slow-motion scenes of similar duration, yet achieves a consistent visual quality. For real-time and non-buffered video streaming when the available bandwidth is fixed – e.g., in videoconferencing delivered on channels of fixed bandwidth – a constant bitrate (CBR) must ...