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  2. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    Virtual education is most commonly used in high school and college. 30-year-old students or older tend to study online programs at higher rates. [4] This group represents 41% of the online education population, while 35.5% of students ages 24–29 and 24.5% of students ages 15–23 participate in virtual education.

  3. Virtual school libraries in the United States - Wikipedia

    en.wikipedia.org/wiki/Virtual_school_libraries...

    One of the key components in the virtual school library is the development of virtual school library communication portals where students may interact with teacher-librarians and other educators—sharing student/educator-generated book reviews, student/educator-produced videos, participate in online polls, and/or attend online reference ...

  4. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Swanton High School in Ohio used learning management systems to track student progress, as well as testing results, satellite courses, videodiscs, Hypercard, QuickTime video, and Internet connections. [42] Intralearn comes out with a Learning Management System for the Mid Market.

  5. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    A number of other terms (distributed learning, e-learning, m-learning, online learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has shown to be a useful educational tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning.

  6. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  7. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Google Expeditions [9] allows students to take a shared field trip using smartphone headset technology under the control of a teacher's app. [10] Nearpod's VR provides lesson plans in all core subjects for primary grades, and has been shown to increase student engagement in lessons. [11] Virtual field trips can also enable primary school ...

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