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  2. System requirements - Wikipedia

    en.wikipedia.org/wiki/System_requirements

    To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. [1] These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed to an absolute rule. Most software defines two sets of system requirements: minimum and recommended.

  3. Unreal (1998 video game) - Wikipedia

    en.wikipedia.org/wiki/Unreal_(1998_video_game)

    [49] [50] Ultimately, PC Data declared Unreal the United States' 11th-best-selling computer game during the January–November 1998 period. [51] In the United States, Unreal finished 1998 as the year's 13th-biggest computer game seller, with sales of 291,300 units and revenues of $10.96 million. [52] Its ARP for the year was $38. [53]

  4. PC game - Wikipedia

    en.wikipedia.org/wiki/PC_game

    A personal computer game, also known as a computer game [a] or abbreviated PC game, is a video game played on a personal computer (PC). The term PC game has been popularly used since the 1990s referring specifically to games on "Wintel" (Microsoft Windows software/Intel hardware) which has dominated the computer industry since.

  5. Descent (video game) - Wikipedia

    en.wikipedia.org/wiki/Descent_(video_game)

    The full game rose back up in August 1995 to No. 19 of the top full price games, while the shareware version fell down to No. 7 of the top commercial titles. [73] The game dropped off PC Zone ' s charts altogether the next month. [74] The Macintosh port also landed on No. 10 of the top Macintosh games in December 1995. [75]

  6. Unreal Tournament - Wikipedia

    en.wikipedia.org/wiki/Unreal_Tournament

    Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes.The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively.

  7. Ultima Underworld: The Stygian Abyss - Wikipedia

    en.wikipedia.org/wiki/Ultima_Underworld:_The...

    The game uses physics to calculate the motion of thrown objects. [5] [7] During the game's alpha testing phase, part of the programming team worked to create a smooth lighting model. [4] The game's advanced technology caused the engine to run slowly, [10] and its system requirements were extremely high.

  8. Caesar III - Wikipedia

    en.wikipedia.org/wiki/Caesar_III

    Caesar III is a city-building game released on September 30, 1998, for Microsoft Windows and Mac OS, developed by Impressions Games and published by Sierra On-Line.It is the third installment of the Caesar series of games and is part of Sierra's City Building series.

  9. Overload (video game) - Wikipedia

    en.wikipedia.org/wiki/Overload_(video_game)

    Screenshot featuring the Holo-Guide leading the player down a hallway. The gameplay of the game is similar to the Descent series. [2] The player is tasked with controlling a gunship in zero gravity inside a variety of mining facilities and cave areas, fighting hostile worker robots (called autonomous operators in the game) and finding possible survivors in cryostasis tubes.