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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  4. Here Are the Gaming Laptops That Reddit Recommends This Year

    www.aol.com/gaming-laptops-reddit-recommends...

    Predator Helios 16 Gaming Laptop. Similar to the Blade 18, this option from Acer comes with some of the most powerful internal specs. This Predator Helios 16 has a powerful i9 processor to match ...

  5. Hang (computing) - Wikipedia

    en.wikipedia.org/wiki/Hang_(computing)

    In many cases programs may appear to be hung, but are making slow progress, and waiting a few minutes will allow the task to complete. Modern operating systems provide a mechanism for terminating hung processes, for instance, with the Unix kill command, or through a graphical means such as the Task Manager's "end task" button in Windows (select the particular process in the list and press "end ...

  6. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    Flicker is necessary for a film-based movie projector to block the light as the film is moved from one frame to the next. The standard framerate of 24 fps produces very obvious flicker, so even very early movie projectors [example needed] added additional vanes to the rotating shutter to block light even when the film was not moving. Most ...

  7. Descent (video game) - Wikipedia

    en.wikipedia.org/wiki/Descent_(video_game)

    Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a ...

  8. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    GoldenEye 007, released in 1997, was a landmark first-person shooter for home consoles, while the critical and commercial success of later titles like Perfect Dark, Medal of Honor and the Halo series helped to heighten the appeal of this genre for the consoles market, straightening the road to the current tendency to release most titles as ...

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...