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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Some languages take consideration of some special types of constructors. Constructors, which concretely use a single class to create objects and return a new instance of the class, are abstracted by factories, which also create objects but can do so in various ways, using multiple classes or different allocation schemes such as an object pool.

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    Encapsulate creating and assembling the parts of a complex object in a separate Builder object. A class delegates object creation to a Builder object instead of creating the objects directly. A class (the same construction process) can delegate to different Builder objects to create different representations of a complex object.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.

  5. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    How can an object's instantiation be deferred to a subclass? Create an object by calling a factory method instead of directly calling a constructor. This enables the creation of subclasses that can change the way in which an object is created (for example, by redefining which class to instantiate).

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  7. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    In software development, an object is an entity that has state, behavior, and identity. [1]: 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual ...

  8. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    The following presents examples for one of the most widely used object-oriented languages, Java, which should cover nearly every way that an object-oriented language can treat this problem. Unlike in C++, objects in Java are always accessed indirectly through references. Objects are never created implicitly but instead are always passed or ...

  9. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...