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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  3. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.

  5. Surface Laptop 3 - Wikipedia

    en.wikipedia.org/wiki/Surface_Laptop_3

    The device comes installed with Windows 10 Home but a free upgrade to Windows 11 is available. [4] The 13.5-inch model's display is the same resolution as previous generations, but the new 15-inch model features increased display resolution to maintain high pixel density. The 13.5-inch model comes with a 2256 x 1504 resolution and the 15-inch ...

  6. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.

  7. Resolution independence - Wikipedia

    en.wikipedia.org/wiki/Resolution_independence

    The GDI system in Windows is pixel-based and thus not resolution-independent. To scale up the UI, Microsoft Windows has supported specifying a custom DPI from the Control Panel since Windows 95. [4] (In Windows 3.1, the DPI setting is tied to the screen resolution, depending on the driver information file.) When a custom system DPI is specified ...

  8. Template:AMD custom APU - Wikipedia

    en.wikipedia.org/wiki/Template:AMD_custom_APU

    Custom 2.4 GB/s NVMe SSD Custom expansion card USB 3.1 (except XSX games) DirectX 12 Ultimate Custom spatial audio block MS Project Acoustics Fully Dolby Atmos, DTS:X, and Windows Sonic Custom decompression block HDR VRR Up to 4K@120 Hz Up to 8K@30 Hz CEC 6 GB GDDR6 192-bit [j] 336 Lockhart (Xbox Series S) 197 3.4 (3.6 w/o SMT) 1280:80:32 20 CU ...

  9. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...