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  2. Civilization IV - Wikipedia

    en.wikipedia.org/wiki/Civilization_IV

    Civilization IV (also known as Sid Meier's Civilization IV) is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the Civilization series and was designed by Soren Johnson .

  3. Civilization IV: Beyond the Sword - Wikipedia

    en.wikipedia.org/wiki/Civilization_IV:_Beyond...

    Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack of the turn-based strategy video game Civilization IV. [6] The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 11 new scenarios, 10 new civilizations, and 16 new leaders.

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations.

  5. Civilization IV: Colonization - Wikipedia

    en.wikipedia.org/wiki/Civilization_IV:_Colonization

    [4] [7] Civilization IV: Colonization has many new gameplay mechanics. When starting the game, in addition to choosing a starting European nation, a player chooses between two governors, each with different advantages. [11] In addition, national borders is a gameplay concept taken from Civilization IV. This means that rivals cannot pass into ...

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Civilization IV: Warlords - Wikipedia

    en.wikipedia.org/wiki/Civilization_IV:_Warlords

    Unique buildings for each civilization. Three new wonders. New units, resources, and improvements. Core gameplay tweaks and additions. Inclusion of all patches released for original Civilization IV. The game introduces a new type of "Great Person" unit, known as a Great General. Great Generals are usually created when the total experience ...

  8. Nuclear Gandhi - Wikipedia

    en.wikipedia.org/wiki/Nuclear_Gandhi

    An example of Nuclear Gandhi as an Internet meme. Nuclear Gandhi is a video game urban legend purporting the existence of a software bug in the 1991 strategy video game Civilization that would eventually force the pacifist leader Mahatma Gandhi to become extremely aggressive and make heavy use of nuclear weapons.

  9. Civilization III - Wikipedia

    en.wikipedia.org/wiki/Civilization_III

    It was released in 2001, and followed by Civilization IV. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer. Civilization III, like the other Civilization games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing ...