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  2. Kids are turning to video games to help with their anxiety ...

    www.aol.com/lifestyle/kids-turning-video-games...

    Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.

  3. All kids want for Christmas this year … Robux and gaming ...

    www.aol.com/kids-want-christmas-robux-gaming...

    According to a recent study published by the Entertainment Software Association, the majority of girls (59%) and boys (86%) ages 10 - 17 said they want video game-related gifts for the holidays ...

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  5. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The most common reason parents play video games with their children is as a fun family activity, or because they are asked to. 52% of parents believe video games are a positive part of their child's life, and 71% of parents with children under 18 see gaming as beneficial to mental stimulation or education. [8]

  6. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Furthermore, the effects of video games on adolescents are not proven to be universally negative or positive, most of the time they are influenced by factors such as the type of games played, the amount of time spent gaming, and the individual’s ability to balance gaming with real-world social interactions.

  7. What is Roblox and why won't my kids stop talking about ... - AOL

    www.aol.com/lifestyle/roblox-why-wont-kids-stop...

    Games within Roblox range from role-playing games, where players take on an action or role, to tycoon games, where players complete simulated real-world activities to earn money within the game.

  8. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Nationally representative data of children and teens in the United States show that the daily average of screen time increases with age. [6] [7] TV and video games were once largest contributors to children's screen time, but the past decade has seen a shift towards smart phones and tablets. [8]

  9. Roblox announces new ways for parents to control kids' gaming ...

    www.aol.com/news/roblox-announces-ways-parents...

    Roblox on Monday announced new parental controls, including new ways for parents and caregivers to remotely monitor their child's gaming experience. Using their own device, parents and caregivers ...