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Martin Gardner included this fold, described as both a bug catcher and fortune-teller, in a column in Hugard's Magic Monthly, titled "Encyclopedia of Impromptu Magic", in the 1950s. [22] Although the phrase "cootie catcher" has been used with other meanings in the U.S. for much longer, [ 23 ] the use of the phrase for paper cootie catchers in ...
The game was invented in 1948 by William H. Schaper, a manufacturer of small commercial popcorn machines in Robbinsdale, Minnesota.It was likely inspired by an earlier pencil-and-paper game where players drew cootie parts according to a dice roll and/or a 1939 game version of that using cardboard parts with a cootie board. [2]
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A hand-held game, the Cootie Game, was made by the Irvin-Smith Company of Chicago in 1915; it involved tilting capsules (the cooties) into a trap over a background illustration depicting a battlefield. [6] Other cootie games followed, all involving some form of "bug" or "cootie", [6] until The Game of Cootie was launched in 1948 by Schaper Toys ...
William Herbert "Herb" Schaper (1914—1980) was a Minnesota postman who created, developed, and manufactured a children's game known as Cootie. [4] [5] After whittling a fishing lure in 1948, he molded the object in plastic, fashioned a game around it, and formed the H. W. Schaper Mfg. Co., Inc. to manufacture and publish the game.
2000 - Marc Brown's Arthur Chapter Books: Volume 5 - (King Arthur, Francine, Believe It or Not, and Arthur and the Cootie-Catcher) 2007 - Arthur's Audio Favorites Volume 1 - (Arthur's Tooth, Arthur's Birthday, Arthur's Pet Business, Arthur's New Puppy, and Arthur Writes a Story)
Cooter Brown, sometimes given as Cootie Brown, is a name used in metaphors and similes for drunkenness, mostly in the Southern United States.. According to an employee of a New Orleans oyster bar who was contacted by the Old Farmer's Almanac, Cooter Brown supposedly lived on the line which divided the North and South during the American Civil War, making him eligible for military draft by ...
Rebekka Claudia and Sofie are 15 years old and in high school. In class, they learn how different cultures mark the transition from childhood to adulthood. Deciding that confirmation is meaningless, they decide to create their own rite of passage, which involves choosing at random a dare from a cootie catcher. Attempting to perform their dares ...