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  2. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. [ 1 ]

  4. Exponential backoff - Wikipedia

    en.wikipedia.org/wiki/Exponential_backoff

    After the second collision, the senders will wait anywhere from 0 to 3 slot times . After the third collision, the senders will wait anywhere from 0 to 7 slot times (inclusive), and so forth. As the number of retransmission attempts increases, the number of possibilities for delay increases exponentially. This decreases the probability of a ...

  5. Propagation delay - Wikipedia

    en.wikipedia.org/wiki/Propagation_delay

    Propagation delay is equal to d / s where d is the distance and s is the wave propagation speed. In wireless communication, s=c, i.e. the speed of light. In copper wire, the speed s generally ranges from .59c to .77c. [3] [4] This delay is the major obstacle in the development of high-speed computers and is called the interconnect bottleneck in ...

  6. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    In software engineering, a spinlock is a lock that causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking whether the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting .

  7. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the ...

  8. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    A non-blocking algorithm is lock-free if there is guaranteed system-wide progress, and wait-free if there is also guaranteed per-thread progress. "Non-blocking" was used as a synonym for "lock-free" in the literature until the introduction of obstruction-freedom in 2003.

  9. Transmission delay - Wikipedia

    en.wikipedia.org/wiki/Transmission_delay

    Transmission delay is a function of the packet's length and has nothing to do with the distance between the two nodes. This delay is proportional to the packet's length in bits. It is given by the following formula: = / seconds. where: is the transmission delay in seconds;