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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  4. Category:Human body user templates - Wikipedia

    en.wikipedia.org/wiki/Category:Human_body_user...

    [[Category:Human body user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Human body user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  6. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license. [4] Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF) of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) on August 1, 2023 to "promote the standardization, development, evolution, and growth of Pixar's Universal Scene ...

  7. Fitzpatrick scale - Wikipedia

    en.wikipedia.org/wiki/Fitzpatrick_scale

    The Fitzpatrick scale (also Fitzpatrick skin typing test; or Fitzpatrick phototyping scale) is a numerical classification schema for human skin color. It was developed in 1975 by American dermatologist Thomas B. Fitzpatrick as a way to estimate the response of different types of skin to ultraviolet (UV) light. [ 2 ]

  8. Human-body model - Wikipedia

    en.wikipedia.org/wiki/Human-body_model

    The model is a simulation of the discharge which might occur when a human touches an electronic device. The HBM definition most widely used is the test model defined in the United States military standard, MIL-STD-883, Method 3015.9, Electrostatic Discharge Sensitivity Classification.

  9. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    This phantom was the most complex model to date, with over 3.7 billion voxels. This model was used in many studies concerning health physics and medical physics. Dr. Bolch and team at the University of Florida created a set of pediatric phantoms from 2002 to 2006. [17] Child computational phantoms had been severely underrepresented until this ...