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This is a list of proxy wars. Major powers have been highlighted in bold. Major powers have been highlighted in bold. A proxy war is defined as "a war fought between groups of smaller countries that each represent the interests of other larger powers, and may have help and support from these".
World War II grand strategy video games (1 C, 19 P) Pages in category "Computer wargames" The following 200 pages are in this category, out of approximately 350 total.
Download as PDF; Printable version ... This category lists video games developed by Proxy Studios. Pages in category "Proxy Studios games" ... Relics of War This page ...
Modern Battles is a "quadrigame" — a game box that contains four separate wargames that use a common set of rules. Two of the games are based on battles during the Yom Kippur War that had occurred less than two years before publication of the game: [1] Chinese Farm: The cross-canal Battle of The Chinese Farm
War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research Group, 1980) [1] Warhammer Ancient Battles (Warhammer Historical Wargames, 1998) [1] Warheads: Medieval Tales (Urban Mammoth, 2010) Warlord II (Partizan Press, 2008) Warmaster Ancients (Warhammer Historical Wargames, 2005) [1]
Space Battle (play-by-mail game) Space Combat (play-by-mail game) Spiral Arm (game) Star Wars: X-Wing Miniatures Game; Starlord (play-by-mail game) Starship Command (play-by-mail game) State of War (play-by-mail game) Strategic Conflict; Strategic Imperial Conquest; Supernova II
Scion is a role-playing game wherein players take on the roles of mortal descendants of gods tasked with working as the hands of their parents in the mortal world; while the first edition focused on a singular antagonist in the form of the recently escaped Titans (powerful, primordial embodiments of concepts such as water, chaos or light), the second edition does not automatically place this ...
The Sigma I-67 and II-67 War Games were two of a series of classified high level war games played in the Pentagon during the 1960s to strategize the conduct of the burgeoning Vietnam War. The games were designed to replicate then-current conditions in Indochina, with an aim toward predicting future foreign affairs events. They were staffed with ...