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  2. Exercise (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Exercise_(mathematics)

    Early exercises deal with addition, subtraction, multiplication, and division of integers. Extensive courses of exercises in school extend such arithmetic to rational numbers. Various approaches to geometry have based exercises on relations of angles, segments, and triangles.

  3. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2]

  4. Mathematical game - Wikipedia

    en.wikipedia.org/wiki/Mathematical_game

    Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or ...

  5. Associative magic square - Wikipedia

    en.wikipedia.org/wiki/Associative_magic_square

    For instance, the Lo Shu Square – the unique 3 × 3 magic square – is associative, because each pair of opposite points form a line of the square together with the center point, so the sum of the two opposite points equals the sum of a line minus the value of the center point regardless of which two opposite points are chosen. [4]

  6. Puzzle - Wikipedia

    en.wikipedia.org/wiki/Puzzle

    In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology.

  7. Scetlander - Wikipedia

    en.wikipedia.org/wiki/Scetlander

    This game is aimed to teach children aged 5–12 mathematics, including addition, subtraction, multiplication and division. It was created in 1989 by T.R. Tulloch for MS-DOS and ported to ZX Spectrum in 1990. The object of the game is to help the protagonist Henrietta save her trouble prone boyfriend Henry and recover his wedding clothes which ...