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Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
This is a list of commercial video games with available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities. In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost.
Python's is operator may be used to compare object identities (comparison by reference), and comparisons may be chained—for example, a <= b <= c. Python uses and, or, and not as Boolean operators. Python has a type of expression named a list comprehension, and a more general expression named a generator expression. [78]
Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
Jinja, a Python-powered template engine, inspired by Django's template engine; Kid, simple template engine for XML-based vocabularies; Meson build system, a software tool for automating the building (compiling) of software; mod_python, an Apache module allowing direct integration of Python scripts with the Apache web server
The Unix "shebang" – #! – used on the first line of a script to point to the interpreter to be used. "Magic comments" identifying the encoding a source file is using, [21] e.g. Python's PEP 263. [22] The script below for a Unix-like system shows both of these uses:
Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...
Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its ...