Search results
Results From The WOW.Com Content Network
Squish is a commercial cross-platform GUI and regression testing tool that can test applications based on a variety of graphical user interface (GUI) technologies (see list below). It is developed and maintained by Froglogic.
Scalability testing is the testing of a software application to measure its capability to scale up or scale out in terms of any of its non-functional capability.. Performance, scalability and reliability testing are usually grouped together by software quality analysts.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
12.5/10.0.5/10.0.2 [citation needed] Katalon Studio: Windows, Linux, OS X Web (UI & API), Mobile apps Katalon LLC: Proprietary: Yes 6.3.0 [6] Active Linux Desktop Testing Project: Linux (With Windows and OSX ports) GUI applications with accessibility APIs (Collaborative project) GNU LGPL: Yes: 3.5.0 [7] Oracle Application Testing Suite: Windows
Fluent Design System (codenamed "Project Neon"), [11] officially unveiled as Microsoft Fluent Design System, [12] is a design language developed in 2017 by Microsoft.Fluent Design is a revamp of Microsoft Design Language 2 (sometimes erroneously known as "Metro", the codename of Microsoft Design Language 1) that includes guidelines for the designs and interactions used within software designed ...
Microsoft UI Automation (UIA) is an application programming interface (API) that allows one to access, identify, and manipulate the user interface (UI) elements of another application. [ 1 ] [ 2 ] UIA is targeted at providing UI accessibility and it is a successor to Microsoft Active Accessibility .
[1] [2] When used to determine if a computer program should be subjected to further, more fine-grained testing, a smoke test may be called a pretest [5] or an intake test. [1] Alternatively, it is a set of tests run on each new build of a product to verify that the build is testable before the build is released into the hands of the test team ...
Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]