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  2. Logic error - Wikipedia

    en.wikipedia.org/wiki/Logic_error

    This computer-programming -related article is a stub. You can help Wikipedia by expanding it.

  3. Assertion (software development) - Wikipedia

    en.wikipedia.org/wiki/Assertion_(software...

    In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true at that point in code execution.

  4. Negation as failure - Wikipedia

    en.wikipedia.org/wiki/Negation_as_failure

    Negation As Failure (NAF, for short) is a non-monotonic inference rule in logic programming, used to derive (i.e. that is assumed not to hold) from failure to derive . Note that n o t p {\displaystyle \mathrm {not} ~p} can be different from the statement ¬ p {\displaystyle \neg p} of the logical negation of p {\displaystyle p} , depending on ...

  5. Off-by-one error - Wikipedia

    en.wikipedia.org/wiki/Off-by-one_error

    The correct number of sections for a fence is n − 1 if the fence is a free-standing line segment bounded by a post at each of its ends (e.g., a fence between two passageway gaps), n if the fence forms one complete, free-standing loop (e.g., enclosure accessible by surmounting, such as a boxing ring), or n + 1 if posts do not occur at the ends ...

  6. Trace table - Wikipedia

    en.wikipedia.org/wiki/Trace_table

    A trace table is a technique used to test algorithms in order to make sure that no logical errors occur while the calculations are being processed. The table usually takes the form of a multi-column, multi-row table; With each column showing a variable , and each row showing each number input into the algorithm and the subsequent values of the ...

  7. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    The logic programming paradigm views computation as automated reasoning over a body of knowledge. Facts about the problem domain are expressed as logic formulas, and programs are executed by applying inference rules over them until an answer to the problem is found, or the set of formulas is proved inconsistent.

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  9. Logic programming - Wikipedia

    en.wikipedia.org/wiki/Logic_programming

    Logic programming is a programming, database and knowledge representation paradigm based on formal logic. A logic program is a set of sentences in logical form, representing knowledge about some problem domain. Computation is performed by applying logical reasoning to that knowledge, to solve problems in the domain.