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glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new XML-based OpenGL API specification . It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW. The binding is generated using Python scripts and templates, that can be easily adapted to fit custom ...
Erlang OpenCL binding [119] OpenCLAda: Binding Ada to OpenCL [120] OpenCL.jl: Julia bindings [121] PyOpenCL, [122] Python interface to OpenCL API; Project Coriander: Conversion CUDA to OpenCL 1.2 with CUDA-on-CL [123] [124] Lightweight Java Game Library (LWJGL) contains low-lag Java bindings for OpenCL
Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files. This is a list of notable applications ( apps ) that run on the Android platform which meet guidelines for free software and open-source software .
Jakarta XML Binding (JAXB; formerly Java Architecture for XML Binding) is a software framework that allows Java EE developers to map Java classes to XML representations. JAXB provides two main features: the ability to marshal Java objects into XML and the inverse, i.e. to unmarshal XML back into Java objects. In other words, JAXB allows storing ...
Binding generally refers to a mapping of one thing to another. In the context of software libraries, bindings are wrapper libraries that bridge two programming languages, so that a library written for one language can be used in another language. [1] Many software libraries are written in system programming languages such as C or C++.
This article compares the application programming interfaces (APIs) and virtual machines (VMs) of the programming language Java and operating system Android.. While most Android applications are written in Java-like language, there are some differences between the Java API and the Android API, and Android does not run Java bytecode by a traditional Java virtual machine (JVM), but instead by a ...
GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
Support binding to JavaScript, Lua, and other engines exist for Cocos2D. For example, Cocos2d JavaScript Binding (JSB) for C/C++/Objective-C is the wrapper code that sits between native code and JavaScript code using Mozilla's SpiderMonkey. With JSB, you can accelerate your development process by writing your game using easy and flexible ...