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Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.
Projects created and remixed with Scratch are licensed under the Creative Commons Attribution-Share Alike License. [54] Scratch automatically gives credit to the user who created the original project and program in the top part of the project page. [21] Scratch was developed based on ongoing interaction with youth and staff at Computer Clubhouses.
The Eclipse Web Tools Platform (WTP) project is an extension of the Eclipse platform with tools for developing Web and Java EE applications. It includes source and graphical editors for a variety of languages, wizards and built-in applications to simplify development, and tools and APIs to support deploying, running, and testing apps. [90]
According to Ed Merks, EMF project lead, "Ecore is the defacto reference implementation of OMG's EMOF" (Essential Meta-Object Facility). Still according to Merks, EMOF was actually defined by OMG as a simplified version of the more comprehensive 'C'MOF by drawing on the experience of the successful simplification of Ecore's original implementation.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
Since then, the project supports Windows 32-bit, and Linux GTK 32-bit for SWT-3.4. The DWT project also has an addon package that contains a port of JFace and Eclipse Forms. [23] With JavaFX becoming part of the Java SE platform there has been interest in developing a backend for SWT that relies on JavaFX in a similar way to SWTSwing relies on ...
Internally, each character shape was defined on a 5 × 9 pixel grid, which was then interpolated by smoothing diagonals to give a 10 × 18 pixel character, with a characteristically angular shape, surrounded to the top and the left by two pixels of blank space. The algorithm only works on monochrome source data, and assumes the source pixels ...
Early work on Sprite was based on the idea of making the operating system more "network aware", and thereby at the same time make it invisible to the user. The primary area of work was the building of a new network file system which made heavy use of local client-side caching in order to improve performance.