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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    The game concept used in Kahoot! started out as an idea of Professor Alf Inge Wang, [25] at the Department for Computer Science at the Norwegian University of Science and Technology in 2006. He developed multiple prototypes that were developed and tested in experiments conducted in collaboration with master students.

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Kahootz - Wikipedia

    en.wikipedia.org/wiki/Kahootz

    Kahootz is an education multimedia construction toolset created by the Australian Children's Television Foundation.Using this program, one can make 3D animations using the pre-made objects and backgrounds.

  5. Experiment - Wikipedia

    en.wikipedia.org/wiki/Experiment

    [2] [3] Researchers also use experimentation to test existing theories or new hypotheses to support or disprove them. [3] [4] An experiment usually tests a hypothesis, which is an expectation about how a particular process or phenomenon works. However, an experiment may also aim to answer a "what-if" question, without a specific expectation ...

  6. Science (UIL test) - Wikipedia

    en.wikipedia.org/wiki/Science_(UIL_test)

    Overall score: 1st—15, 2nd—12, 3rd—10, 4th—8, 5th—6, and 6th—4. In addition, the school with the top scorer in a subsection receives 3 points. A school can earn multiple subsection points even if the same student is the top scorer in two, or all three, of the subsections. Team places: 1st—10 and 2nd—5.

  7. Randomized experiment - Wikipedia

    en.wikipedia.org/wiki/Randomized_experiment

    Web sites can run randomized controlled experiments [2] to create a feedback loop. [3] Key differences between offline experimentation and online experiments include: [3] [4] Logging: user interactions can be logged reliably. Number of users: large sites, such as Amazon, Bing/Microsoft, and Google run experiments, each with over a million users.

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Testing effect - Wikipedia

    en.wikipedia.org/wiki/Testing_effect

    First, only the question is displayed. Then the answer is displayed too, for verification. The testing effect (also known as retrieval practice, active recall, practice testing, or test-enhanced learning) [1] [2] [3] suggests long-term memory is increased when part of the learning period is devoted to retrieving information from memory. [4]