When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Lecture Quiz 2.0 was the first prototype where both teacher and student clients had web-interfaces. An experiment testing the 2.0 prototype showed that the usability had been improved both for the teacher and the student clients, and that the concept increased students' motivation, engagement, concentration, and perceived learning. [29]

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Kahootz - Wikipedia

    en.wikipedia.org/wiki/Kahootz

    Kahootz is an education multimedia construction toolset created by the Australian Children's Television Foundation.Using this program, one can make 3D animations using the pre-made objects and backgrounds.

  5. Experiment - Wikipedia

    en.wikipedia.org/wiki/Experiment

    [2] [3] Researchers also use experimentation to test existing theories or new hypotheses to support or disprove them. [3] [4] An experiment usually tests a hypothesis, which is an expectation about how a particular process or phenomenon works. However, an experiment may also aim to answer a "what-if" question, without a specific expectation ...

  6. Crick, Brenner et al. experiment - Wikipedia

    en.wikipedia.org/wiki/Crick,_Brenner_et_al...

    The Crick, Brenner et al. experiment (1961) was a scientific experiment performed by Francis Crick, Sydney Brenner, Leslie Barnett and R.J. Watts-Tobin. It was a key experiment in the development of what is now known as molecular biology and led to a publication entitled "The General Nature of the Genetic Code for Proteins" and according to the historian of Science Horace Judson is "regarded ...

  7. Six Thinking Hats - Wikipedia

    en.wikipedia.org/wiki/Six_Thinking_Hats

    Example programs are shown below, each hat is typically used for approximately 2 minutes at a time—although at the start of a process an extended white hat session is common to get everyone onto the same page, and the red hat is recommended to be used for a very short period to get a visceral gut reaction—about 30 seconds, and in practice ...

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Testing effect - Wikipedia

    en.wikipedia.org/wiki/Testing_effect

    First, only the question is displayed. Then the answer is displayed too, for verification. The testing effect (also known as retrieval practice, active recall, practice testing, or test-enhanced learning) [1] [2] [3] suggests long-term memory is increased when part of the learning period is devoted to retrieving information from memory. [4]