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Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob.The first device in the series was released in 1990 [1] for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear.
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A Fistful of Brains (Ben 10: Omniverse) A Jolt from the Past; A Jolt from the Past (Ben 10: Omniverse) A New Dawn (Ben 10: Omniverse) An American Benwolf in London; An American Benwolf in London (Ben 10: Omniverse) And Then There Was Ben; And Then There Was Ben (Ben 10: Omniverse) And Then There Were None (Ben 10: Omniverse) Animo Crackers
The following are lists of Ben 10 episodes: List of Ben 10 (2005 TV series) episodes; List of Ben 10: Alien Force episodes; List of Ben 10: Ultimate Alien episodes; List of Ben 10: Omniverse episodes; List of Ben 10 (2016 TV series) episodes
Ben 10. Ben 10 (Hyperscan) (2006) Protector of Earth (2007) Ben 10: Alien Force. Alien Force (2008) Vilgax Attacks (2009) The Rise of Hex (2010) Ben 10: Ultimate Alien. Cosmic Destruction (2010) Galactic Racing (2011) Ben 10: Omniverse. Omniverse (2012) Omniverse 2 (2013) Ben 10 (Reboot) Ben 10 (2017 video game) Ben 10: Power Trip (2020) Camp ...
Ben 10: Ultimate Alien is an American animated television series, the third entry in Cartoon Network's Ben 10 franchise created by team Man of Action (a group consisting of Duncan Rouleau, Joe Casey, Joe Kelly, and Steven T. Seagle), and produced by Cartoon Network Studios.
Camerica also released the Codemasters-designed Game Genie in Canada and the UK. [8] They had a distribution deal with toy company Galoob. [9] The company created several early peripherals for the NES, including the Aladdin Deck Enhancer expansion peripheral and Supersonic: the Joystick a.k.a. Turbotronic, a wireless controller. [10]
When Lewis Galoob's son first encountered the device, he became fascinated by the Game Genie's ability to make Mario jump higher. [5] Galoob agreed to distribute the Game Genie in North America, and Codemasters acquired every NES game available, so that they could discover and document the various "codes" that would alter the game's output. [4]