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The world's first typist was Lillian Sholes from Wisconsin in the United States, [1] [2] the daughter of Christopher Latham Sholes, who invented the first practical typewriter. [1] User interface features such as spell checker and autocomplete serve to facilitate and speed up typing and to prevent or correct errors the typist may make.
A method taught since the 1960s (and perhaps earlier): The left little finger is used for the keys 1 2, the ring finger for 3, the middle — 4, the left index finger is responsible for 5 and 6. On the right side of the keyboard: index — 7 and 8, middle — 9, ring — 0 and the little — all other keys on the right side of the upper row.
Typequick Skill Evaluator, a fully-automated typing speed test, [23] was designed to evaluate new employees' competency with handling keyboards, while identifying staff in need of training [2] by monitoring each keystroke within a chosen period and scoring the test for both speed and accuracy according to the Australian Standard. [46]
The game begins with a tutorial on where to place fingers, and then with nonsense words like "assa" and "saas", with players soon progressing to complete sentences. [3] The CD-ROM came with a hardcover binder with details of each typing lesson for teachers. The game emphasizes the importance of posture and finger positioning for typing. [4]
In preparation for competing in speed typing competitions, he would dip his fingers in mixed talcum powder and alum. [41] The following year, he used a Royal typewriter to set the International Commercial Schools Association typing record with a typing speed of 141 WPM. [42] [43] He later beat his own record with a typing speed of 142 WPM. [44]
Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. Mavis Beacon is an entirely fictional character, created for marketing purposes.
Mario Teaches Typing is an educational video game developed and published by Interplay Productions for MS-DOS compatible operating systems, Microsoft Windows, and Macintosh. The game uses the Mario character, licensed from Nintendo , to teach keyboard skills.
When completed successfully, if high-scoring players achieve a score that is 25% higher than their recorded CAPTCHA speed, an additional challenge-response test will be reactivated. After a player completes a race, five metrics measure the user's performance: registered wpm, unlagged wpm, accuracy, points, and rank.