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Xbox Underground was an international hacker group responsible for gaining unauthorized access to the computer network of Microsoft and its development partners, including Activision, Epic Games, and Valve, in order to obtain sensitive information relating to Xbox One and Xbox Live.
The purpose of password cracking might be to help a user recover a forgotten password (due to the fact that installing an entirely new password would involve System Administration privileges), to gain unauthorized access to a system, or to act as a preventive measure whereby system administrators check for easily crackable passwords. On a file ...
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.
Dictionary attacks are often successful, since many commonly used password creation techniques are covered by the available lists, combined with cracking software pattern generation. A safer approach is to randomly generate a long password (15 letters or more) or a multiword passphrase , using a password manager program or manually typing a ...
Cain and Abel (often abbreviated to Cain) was a password recovery tool for Microsoft Windows.It could recover many kinds of passwords using methods such as network packet sniffing, cracking various password hashes by using methods such as dictionary attacks, brute force and cryptanalysis attacks. [1]
The concept of "Google hacking" dates back to August 2002, when Chris Sullo included the "nikto_google.plugin" in the 1.20 release of the Nikto vulnerability scanner. [4] In December 2002 Johnny Long began to collect Google search queries that uncovered vulnerable systems and/or sensitive information disclosures – labeling them googleDorks.
Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.