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  2. Berkeley sockets - Wikipedia

    en.wikipedia.org/wiki/Berkeley_sockets

    A non-blocking socket returns whatever is in the receive buffer and immediately continues. If not written correctly, programs using non-blocking sockets are particularly susceptible to race conditions due to variances in network link speed. [citation needed] A socket is typically set to blocking or non-blocking mode using the functions fcntl ...

  3. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    Non-blocking algorithms generally involve a series of read, read-modify-write, and write instructions in a carefully designed order. Optimizing compilers can aggressively re-arrange operations. Even when they don't, many modern CPUs often re-arrange such operations (they have a "weak consistency model "), unless a memory barrier is used to tell ...

  4. Non-blocking linked list - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_linked_list

    A non-blocking linked list is an example of non-blocking data structures designed to implement a linked list in shared memory using synchronization primitives: Compare-and-swap; Fetch-and-add; Load-link/store-conditional; Several strategies for implementing non-blocking lists have been suggested.

  5. File descriptor - Wikipedia

    en.wikipedia.org/wiki/File_descriptor

    File descriptors for a single process, file table and inode table. Note that multiple file descriptors can refer to the same file table entry (e.g., as a result of the dup system call [3]: 104 ) and that multiple file table entries can in turn refer to the same inode (if it has been opened multiple times; the table is still simplified because it represents inodes by file names, even though an ...

  6. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  7. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    But such an approach, called synchronous I/O or blocking I/O, would block the progress of a program while the communication is in progress, leaving system resources idle. When a program makes many I/O operations (such as a program mainly or largely dependent on user input ), this means that the processor can spend almost all of its time idle ...

  8. List of SIP response codes - Wikipedia

    en.wikipedia.org/wiki/List_of_SIP_response_codes

    [1]: §8 A single user agent may act as both UAC and UAS for different transactions: [1]: p26 for example, a SIP phone is a user agent that will be a UAC when making a call, and a UAS when receiving one. Additionally, some devices will act as both UAC and UAS for a single transaction; these are called Back-to-Back User Agents (B2BUAs).

  9. Blocking (computing) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(computing)

    In computing, a process that is blocked is waiting for some event, such as a resource becoming available or the completion of an I/O operation. [1] Once the event occurs for which the process is waiting ("is blocked on"), the process is advanced from blocked state to an imminent one, such as runnable.