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These can be used to transfer profile and game data from one Xbox 360 to another. Memory Units up to 512 MB are available from Microsoft. The "Arcade" model formerly came with a 256 MB Memory Unit, but with the Jasper motherboard revision of September 2008, the "Arcade" model began to include 256 MB of built-in flash memory.
The Xbox 360 video game console has appeared in various retail configurations during its life-cycle. At its launch, the Xbox 360 was available in two retail configurations: the morning "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399.99 or £279.99, and the "Xbox 360 Core," priced at US$299.99 and £209.99.
Its main memory pool is 512 MB in size. Originally, the Xbox 360 was equipped with only 256 MB of RAM, but Epic, the Gears of War developer, demonstrated to Microsoft that the console should have 512 MB of RAM to deliver much better performance. When asked about this, Epic Games Executive Vice President Mark Rein said in 2006: "So the day they ...
256 MB memory card (Supplied only with Xbox 360 Arcade models prior to December 2008.) 512 MB memory card (Was pre-loaded with the Xbox Live Arcade game Geometry Wars: Retro Evolved for a limited time. Later units were pre-loaded with the Xbox Live Arcade game Worms. [49] Still later units came with a keychain carry case.)
The Xbox 360 Arcade 256 MB internal memory SKU was discontinued in all territories in early 2009 and a new 512 MB internal memory SKU still named the Xbox 360 Arcade was released. [164] The PlayStation 3 Slim was introduced on August 18, 2009.
The 256 MB internal Memory Unit on the drive which is used for storage of HD DVD features is also accessible by manually installing USB Mass Storage drivers. Once installed, this can be formatted for use as a storage device although it will no longer function on an Xbox 360 unless it is reformatted.
1 MB L2 cache [6] (lockable by the GPU) running at half-speed (1.6 GHz) with a 256-bit bus; 51.2 GB/s of L2 memory bandwidth (256 bit × 1600 MHz) 21.6 GB/s front-side bus (On the CPU side, this interfaces to a 1.35 GHz, 8B wide, FSB dataflow; on the GPU side, it connects to a 16B wide FSB dataflow running at 675 MHz.) [6]
Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010, until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]