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Example 8th edition Codex (Space Marines) All codices have a standard grey title and border. A codex (pluralized as codexes by Games Workshop), in the Warhammer 40,000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign.
This is a compilation of articles that cover the rules and supplements for the Warhammer 40,000 games Pages in category "Warhammer 40,000 rule books and supplements" The following 7 pages are in this category, out of 7 total.
McNeill has been heavily involved working on codexes, especially Warhammer 40,000 Codex: Tau between late 2000 and June 2001. Other codexes he has been involved with are Warhammer 40,000 Codex: Necrons , Warhammer 40,000 Codex: Chaos Space Marines , Warhammer 40,000 Codex: Imperial Guard , and Warhammer 40,000 Codex: Daemonhunters .
A series of Warhammer 40,000 comics were first created for the Games Workshop magazine, Warhammer Monthly as short background filler. In 1999, the first miniature and game tie-in was released as a joint project of Warhammer Monthly and its publisher, the Black Library. [7] This model was the bounty hunter Kal Jerico of the "Specialist Game ...
Iron Hands (Pokémon), a Pokémon species Iron Hands ( Warhammer 40,000 ) , fictional characters in the game Warhammer 40,000 Iron Hands , a 2004 novel by Jonathan Green for Warhammer 40,000
After the 1987 release of Games Workshop's Warhammer 40,000 wargame, a military and [1] science fantasy [2] universe set in the far future, the company began publishing background literature to expand on existing material, introduce new content, and provide detailed descriptions of the universe, its characters, and its events.
This page is here to list any full, correct, canon sources (books, magazines etc... only). This list can then be used to fix the references present on all the Warhammer 40,000 articles that just state 'Eldar Codex' or such like:
The Battle Manual consolidated rules for the many weapons of the 41st millennium, and introduced new rules replacing the shooting and hand-to-hand combat phases of the game, while the Vehicle Manual contained a new system for vehicle management, including a target location system which used acetate crosshairs to simulate weapon hits on a ...