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  2. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    Any new expression that uses the placement syntax is a placement new expression, and any operator new or operator delete function that takes more than the mandatory first parameter (std:: size_t) is a placement new or placement delete function. [4] A placement new function takes two input parameters: std:: size_t and void *.

  3. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    Every call to new must be matched by a call to delete; failure to do so causes a memory leak. [1] new syntax has several variants that allow finer control over memory allocation and object construction. A function call-like syntax is used to call a different constructor than the default one and pass it arguments, e.g.,

  4. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    The above code uses the placement new syntax, and calls the destructor directly. Allocators should be copy-constructible. An allocator for objects of type T can be constructed from an allocator for objects of type U. If an allocator, A, allocates a region of memory, R, then R can only be deallocated by an allocator that compares equal to A. [11]

  5. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    Still, there are several situations in which using new/delete is not applicable, such as garbage collection code or performance-sensitive code, and a combination of malloc and placement new may be required instead of the higher-level new operator. Many different implementations of the actual memory allocation mechanism, used by malloc, are ...

  6. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  7. Static single-assignment form - Wikipedia

    en.wikipedia.org/wiki/Static_single-assignment_form

    Converting ordinary code into SSA form is primarily a matter of replacing the target of each assignment with a new variable, and replacing each use of a variable with the "version" of the variable reaching that point. For example, consider the following control-flow graph: An example control-flow graph, before conversion to SSA

  8. Talk:Operators in C and C++ - Wikipedia

    en.wikipedia.org/wiki/Talk:Operators_in_C_and_C++

    I don't remember C99 introducing any new operators. C++ didn't take any operators away, and C99 didn't add any (check the article). 141.149.206.197 22:50, 11 June 2006 (UTC) C++ can't be described as a superset of C unless it contains all of the features that C contains, and unless all C programs translate correctly under a C++ environment.

  9. Type punning - Wikipedia

    en.wikipedia.org/wiki/Type_punning

    In C and C++, constructs such as pointer type conversion and union — C++ adds reference type conversion and reinterpret_cast to this list — are provided in order to permit many kinds of type punning, although some kinds are not actually supported by the standard language.