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Conservative morphological anti-aliasing (CMAA) is an antialiasing technique originally developed by Filip Strugar at Intel. CMAA is an image-based, post processing technique similar to that of morphological antialiasing .
Anti-aliasing is achieved by blending pixels in these borders, according to the pattern they belong to and their position within the pattern. [ 1 ] [ 2 ] [ 3 ] Enhanced subpixel morphological antialiasing, or SMAA, is an image-based GPU-based implementation of MLAA [ 4 ] developed by Universidad de Zaragoza and Crytek .
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in a small area, so the area is quickly found, and only that is anti-aliased.
Deep learning anti-aliasing (DLAA), a type of spatial and temporal anti-aliasing method relying on dedicated tensor core processors Deep learning super sampling (DLSS), a family of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are available in a number of video games.
Windows XP: 02.1: 14.4: Driver updates and support stopped at AMD Catalyst 14.4 for video cards with support up to DirectX 11 on Hardware, and 10.2 for DirectX 9.0c cards. [citation needed] Windows Vista: 7.2: 13.12: Driver updates and support stopped at AMD Catalyst 13.12 for video cards with support up to DirectX 11. [citation needed] Windows ...
If another fill mode is used (e.g. D2D1_FILL_MODE_WINDING) then Direct2D falls back to tessellation on the CPU, but still uses TIR for anti-aliasing (if TIR is available). Since hardware tessellation is available in base Direct3D11 (not necessarily 11.1), Microsoft claimed significant performance improvements with Direct2D in Windows 8.1 (vs ...
It can also run Windows 7's Aero interface since Intel released drivers for Windows 7 in mid-June 2009. The GMA 950 is integrated into many netbooks built on Intel 945GSE Express chipset, and is able to display a resolution up to 2048×1536 at 75 Hz utilizing up to 224 MB of shared memory.
In computer graphics, anti-aliasing improves the appearance of "jagged" polygon edges, or "jaggies", so they are smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory. The level of anti-aliasing determines how smooth polygon edges are (and how much video memory it consumes).