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Buber cherishes and promotes dialogue not as some purposive attempt to reach conclusions or express mere points of view, but as the very prerequisite of authentic relationship between man and man, and between man and God. Buber's thought centres on "true dialogue", which is characterised by openness, honesty, and mutual commitment. [19]
Dialogue is usually identified by the use of quotation marks and a dialogue tag, such as 'she said'. [5] "This breakfast is making me sick," George said. 'George said' is the dialogue tag, [6] which is also known as an identifier, an attributive, [7] a speaker attribution, [8] a speech attribution, [9] a dialogue tag, and a tag line. [10]
This is a complex template designed to make it easy to write out lines of dialogue. This template cannot be subst:'d. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. {} facilitates the writing of dialogue in a standard format.
The Clitophon (Ancient Greek: Κλειτοφῶν, also transliterated as Cleitophon; Latin: Clitopho) is a 4th-century BC dialogue traditionally ascribed to Plato, though the work's authenticity is debated. [1] [2] It is the shortest dialogue in Plato's traditional corpus.
Dialogue Between a Priest and a Dying Man; A Dialogue Between Joseph Smith and the Devil; Dialogue Concerning the Two Chief World Systems; The Dialogue in Hell Between Machiavelli and Montesquieu; A Dialogue of Comfort against Tribulation; Dialogue of Pessimism; Dialogue on Translation Between a Lord and a Clerk; Dialogues: Rousseau, Judge of ...
On Justice (Ancient Greek: Περὶ Δικαίου; Latin: De Justo [1]) is a Socratic dialogue that was once thought to be the work of Plato. [2] In the short dialogue, Socrates discusses with a friend questions about what is just and unjust.
A laconic phrase or laconism is a concise or terse statement, especially a blunt and elliptical rejoinder. [1] [2] It is named after Laconia, the region of Greece including the city of Sparta, whose ancient inhabitants had a reputation for verbal austerity and were famous for their often pithy remarks.
English: Example of a dialog tree (or conversation tree), depicting a fictional conversation between a player character and a non-player character. Not taken from any actual game. Not taken from any actual game.