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  2. Iterated logarithm - Wikipedia

    en.wikipedia.org/wiki/Iterated_logarithm

    The iterated logarithm is useful in analysis of algorithms and computational complexity, appearing in the time and space complexity bounds of some algorithms such as: Finding the Delaunay triangulation of a set of points knowing the Euclidean minimum spanning tree: randomized O(n log * n) time. [3]

  3. Skip list - Wikipedia

    en.wikipedia.org/wiki/Skip_list

    A schematic picture of the skip list data structure. Each box with an arrow represents a pointer and a row is a linked list giving a sparse subsequence; the numbered boxes (in yellow) at the bottom represent the ordered data sequence.

  4. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    The time complexity of calculating all primes below n in the random access machine model is O(n log log n) operations, a direct consequence of the fact that the prime harmonic series asymptotically approaches log log n. It has an exponential time complexity with regard to length of the input, though, which makes it a pseudo-polynomial algorithm ...

  5. NL (complexity) - Wikipedia

    en.wikipedia.org/wiki/NL_(complexity)

    To get around this we replace it with a randomized counter, which simply flips n coins and stops and rejects if they all land on heads. Since this event has probability 2 −n, we expect to take 2 n steps on average before stopping. It only needs to keep a running total of the number of heads in a row it sees, which it can count in log space.

  6. Integer complexity - Wikipedia

    en.wikipedia.org/wiki/Integer_Complexity

    The complexity of n is at most 3 log 2 n (approximately 4.755 log 3 n): an expression of this length for n can be found by applying Horner's method to the binary representation of n. [2] Almost all integers have a representation whose length is bounded by a logarithm with a smaller constant factor, 3.529 log 3 n. [3]

  7. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Created independently in 1977 by W. Eddy and in 1978 by A. Bykat. Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case. Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also ...

  8. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Input = a set S of n points Assume that there are at least 2 points in the input set S of points function QuickHull(S) is // Find convex hull from the set S of n points Convex Hull := {} Find left and right most points, say A & B, and add A & B to convex hull Segment AB divides the remaining (n − 2) points into 2 groups S1 and S2 where S1 are points in S that are on the right side of the ...

  9. In-place algorithm - Wikipedia

    en.wikipedia.org/wiki/In-place_algorithm

    Often, the space complexity is given in terms of the number of indices or pointers needed, ignoring their length. In this article, we refer to total space complexity , counting pointer lengths. Therefore, the space requirements here have an extra log n factor compared to an analysis that ignores the lengths of indices and pointers. An algorithm ...