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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    The latency of the players' network (which is largely out of a game's control) is not the only factor in question, but also the latency inherent in the way the game simulations are run. There are several lag compensation methods used to disguise or cope with latency (especially with high latency values).

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  4. System Mechanic features - AOL Help

    help.aol.com/articles/system-mechanic-features

    System Mechanic has been rebuilt to have lighter footprint on your computer, and to be smaller and faster. System Mechanic features. OptiCore™ - OptiCore™ automatically de-prioritizes programs it detects aren’t essential to the task you’re performing, delivering more core power and speed to your active apps.

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    The algorithms speed up the data transfer until packets start to drop, then slow down the transmission rate. Ideally, they keep adjusting the transmission rate until it reaches an equilibrium speed of the link. So that the algorithms can select a suitable transfer speed, the feedback about packet drops must occur in a timely manner.

  7. Speedtest.net - Wikipedia

    en.wikipedia.org/wiki/Speedtest.net

    Each test measures the data rate for the download direction, i.e. from the server to the user computer, and the upload data rate, i.e. from the user's computer to the server. The tests are performed within the user's web browser or within mobile apps. As of 17 February 2024, over 52.3 billion Internet speed tests have been completed. [8]