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Quantum Conundrum is a puzzle-platform game developed by Airtight Games and published by Square Enix. [3] It was directed by Portal lead designer Kim Swift.The game was released for Microsoft Windows via Steam in June 2012, and for PlayStation 3 via PlayStation Network, and Xbox 360 via Xbox Live Arcade in July 2012.
The Diabolical cube is a puzzle of six polycubes that can be assembled together to form a single 3×3×3 cube. Eye Level also makes use of the Thinking Cube (once students are in levels 30-32 of Basic Thinking Math or levels 29-32 of Critical Thinking Math), as one of its Teaching Tools, similar to the Soma cube.
After, Swift decided to change companies and joined Airtight Games, an American independent video game developer. Having a higher position at Airtight Games than at Valve, she directed development efforts towards a more diverse audience. At Airtight Games, she led the development of Quantum Conundrum.
Block-shaped puzzle pieces advance onto the board from one or more edges (i.e. top, bottom, or sides). The player tries to prevent the blocks from reaching the opposite edge of the playing area.
The puzzle consists of thirteen polycubic pieces: twelve pentacubes and one tetracube. The objective is to assemble these pieces into a 4 x 4 x 4 cube. There are 19,186 distinct ways of doing so, up to rotations and reflections. The Bedlam cube is one unit per side larger than the 3 x 3 x 3 Soma cube, and is much more difficult to solve.
Neurosurgeon Dr. Paul Saphier, M.D., shared some ingredients to a healthy breakfast for heart and brain health, including yogurt, fruit and seeds, in a video posted to X.