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Audio analysis; Audio bus; Audio Engineering Society; Audio frequency; Audio interface; Mastering (audio) Audio mixing; Audio mixing (film and television) Audio normalization; Audio over Ethernet; Audio restoration; Audio signal; Audio system measurements; Audio tape specifications; Audio time stretching and pitch scaling; Audiophile ...
An audio engineer with audio console, at a recording session at the Danish Broadcasting Corporation. An audio engineer (also known as a sound engineer or recording engineer) [1] [2] helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound.
Sound recording and reproduction is the electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording .
Acoustical engineering (also known as acoustic engineering) is the branch of engineering dealing with sound and vibration. It includes the application of acoustics, the science of sound and vibration, in technology. Acoustical engineers are typically concerned with the design, analysis and control of sound.
By the late 1980s, a number of personal computers such as the Macintosh, Atari ST, and Amiga began to have enough power to handle digital audio editing. Engineers used Macromedia's Soundedit, with Microdeal's Replay Professional and Digidesign's Sound Tools and Sound Designer to edit audio samples for sampling keyboards like the E-mu Emulator ...
Sound design for video games requires proficient knowledge of audio recording and editing using a digital audio workstation, and an understanding of game audio integration using audio engine software, audio authoring tools, or middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the ...
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