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  2. Equate (game) - Wikipedia

    en.wikipedia.org/wiki/Equate_(game)

    Equate is a board game made by Conceptual Math Media where players score points by forming equations on a 19x19 game board. Equations appear across and down in a crossword fashion and must be mathematically correct. Because of its characteristics, the game is often described as a Scrabble with math. [1] [2]

  3. Skip counting - Wikipedia

    en.wikipedia.org/wiki/Skip_counting

    Skip counting is a mathematics technique taught as a kind of multiplication in reform mathematics textbooks such as TERC. In older textbooks, this technique is called counting by twos (threes, fours, etc.). In skip counting by twos, a person can count to 10 by only naming every other even number: 2, 4, 6, 8, 10. [1]

  4. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for arithmetic operations ...

  5. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    For any 2-digit by 2-digit multiplication problem, if both numbers end in five, the following algorithm can be used to quickly multiply them together: [1] E x : 35 × 75 {\displaystyle \mathrm {Ex} :35\times 75}

  6. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    The carry step of the multiplication can be performed at the final stage of the calculation (in bold), returning the final product of 45 × 256 = 11520. This is a variant of Lattice multiplication . The modern method of multiplication based on the Hindu–Arabic numeral system was first described by Brahmagupta .

  7. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic