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  2. CodeMonkey (software) - Wikipedia

    en.wikipedia.org/wiki/CodeMonkey_(software)

    CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [2] [3] [4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. [5]

  3. BASIC - Wikipedia

    en.wikipedia.org/wiki/BASIC

    BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers.

  4. Computer - Wikipedia

    en.wikipedia.org/wiki/Computer

    A human computer, with microscope and calculator, 1952. It was not until the mid-20th century that the word acquired its modern definition; according to the Oxford English Dictionary, the first known use of the word computer was in a different sense, in a 1613 book called The Yong Mans Gleanings by the English writer Richard Brathwait: "I haue [] read the truest computer of Times, and the best ...

  5. Computer science - Wikipedia

    en.wikipedia.org/wiki/Computer_science

    Computer science is the study of computation, information, and automation. [1] [2] [3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software).

  6. IBM SkillsBuild - Wikipedia

    en.wikipedia.org/wiki/IBM_SkillsBuild

    AI Courses: IBM SkillsBuild already offers free coursework in AI fundamentals, chatbots, and crucial topics such as AI ethics. The new generative AI roadmap includes coursework and enhanced features. Coursework includes Prompt-Writing, Getting Started with Machine Learning, Improving Customer Service with AI, and Generative AI in Action.

  7. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.