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  2. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok maintains integrations [16] for all of their products to Epic's Unreal Engine. Havok Physics can be used to replace the inbuilt physics engine (Chaos Physics) at an engine level, while Havok Navigation is a stand alone plugin, and Havok Cloth is a separate tool that works alongside the engine.

  3. Category:Video games using Havok - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_using...

    Pages in category "Video games using Havok" The following 200 pages are in this category, out of approximately 360 total. This list may not reflect recent changes .

  4. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Cocos2D - 2D physics engine. Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis. FaceFX - realistic facial animation engine created by OC3 Entertainment. Havok - 3D physics engine.

  5. Physics processing unit - Wikipedia

    en.wikipedia.org/wiki/Physics_processing_unit

    To compete with the PhysX PPU, an edition known as Havok FX was to take advantage of multi-GPU technology from ATI (AMD CrossFire) and NVIDIA using existing cards to accelerate certain physics calculations. [13] Havok divides the physics simulation into effect and gameplay physics, with effect physics being offloaded (if possible) to the GPU as ...

  6. Warpath (video game) - Wikipedia

    en.wikipedia.org/wiki/Warpath_(video_game)

    The game utilizes Unreal Engine 2 with optimizations and additions of the 2.5 Build (the same used for Unreal Championship 2 and Pariah) and the Havok physics engine. [ citation needed ] Demo

  7. LithTech - Wikipedia

    en.wikipedia.org/wiki/LithTech

    Compared to its precursor Jupiter, the Extended version was driven by a new DirectX 9 renderer and other advancements, including the addition of Havok physics software for improved real-world physics simulation, dynamic per-pixel lighting, bump mapping, normal mapping, and specular highlighting. Along with Havok's character dynamics, Jupiter EX ...

  8. Decima (game engine) - Wikipedia

    en.wikipedia.org/wiki/Decima_(game_engine)

    Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics.It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS, iOS, iPadOS and Xbox Series X/S.

  9. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.